Assigning a kahoot offers a “learner-paced” experience, meaning that participants or learners move question-to-question at their own pace as opposed to progressing in step with everyone else. Questions and answer alternatives are displayed on each learner’s device. The host does not actively present the kahoot in real-time. They simply set a deadline and share the game PIN or game link with learners. Learners must submit a response to every question before the deadline.
|This article covers the steps necessary to assign a kahoot via our web platform. To find out how to assign kahoots via our mobile app, please see this article: How do I assign and share a kahoot in the mobile app?|
Accessibility tip for blind or visually-impaired learners: Since all text displays on the learner’s device when they play an assigned kahoot, they should be able to use a screen reader on their device to join and answer questions.
This article covers...
- Tech requirements
- How to start an assignment
- How to share an assigned kahoot
- How to check progress on an assigned kahoot
To assign a kahoot, you should have the following:
- A desktop, laptop, tablet, or mobile device - make sure a supported web browser or our mobile app is installed.
- An internet connection - be sure to test your venue’s internet at least a few days before any major event. Assigned kahoots are less reliant on the internet than live games. But firewalls may block important URLs, preventing access to assigning or playing kahoots.
How to start an assignment
To assign a kahoot in a web browser, sign in at kahoot.com, locate a kahoot and click the “Play” button. This will prompt you to choose between "Teach"/"Present" or "Assign". Choose "Assign".
After you click the “Assign” button, you can set an expiration date and time as well as set game options.
Date and time: Date can be set up to 28 days into the future. Time is set to a specific hour (not minute or second).
Game options: These modify gameplay before, during, and after your assignment.
- Player identifier is a new feature that allows tracking player performance across multiple games. Once you or your team have hosted multiple games with player identifier on, you’ll be able to combine reports into one. Learn more about it here.
- Personalized learning uses proven learning methods such as spacing and testing to help learners retain information and master content. After a live game, our Android or iOS mobile app will encourage players to repeat questions they got wrong. Learn more about it here.
- Randomize answer order randomizes how answers are arranged on the screen.
- Friendly nickname generator will choose nicknames for players. Players click or tap a "Spin!" button to generate a nickname. They can spin up to three times.
Click the “Create” button when you’re ready to get a shareable PIN or link.
Want to start multiple assignments with one kahoot? You can start more than one assignment with a single kahoot. No need to wait for one to end before starting another.
How to share an assigned kahoot
Regardless if you started an assignment on the web or in our mobile app, you can copy a PIN or link and share them wherever you’d like. As long as your intended players are able to find either of them, they’ll be able to join your assignment.
How to check on an assigned kahoot
Curious how many have joined your assignment, or how well they’re performing? Need to locate the PIN or link again? You can check these anytime from your Reports page.
To check on an assigned kahoot in a web browser, sign in at kahoot.com, then click “Reports” at the top of the screen. There you will see all of the reports available to you. Click on the "Assignments" tab to filter out all the games that were assigned as Live Games.
Click the assignment's title to check on player performance.
An in-progress assignment's report will show you how much time remains before the assignment ends, as well as its PIN, link, and direct-share options. You can also see how many players have started your assignment, their player identifiers, how many have completed one or both steps in personalized learning, and more.